Trample, first strike and vigilance are three keyworded abilities in Magic that, as it turns out, are three such abilities that are not worth a card on their own
All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first
1998 Pikachu Illustrator Sold for $5.275 million
Creature lands tend to be quite good because they dont take up a real slot in your deck, yet they can have a very real impact on games
One of these fun additions is Flair, an element of the digital card game that can't be replicated with real cards (or, at least, not to the same extent)
With all the meta changes since then I can fully see how the card would now be oppressively good